Shade of Aran

Shade of Aran

Monster Ally — Arcane damage 5/5 Spirit Mage — Play Cost: 5

Monster Hero Required

As Aran enters play and as your turn starts, you may choose another ally. If you do, Aran has all powers of the chosen ally until the start of your next turn.

Shade of Aran’s power is not a triggered power, and cannot be responded to.

Only an ally in play can be chosen. If the chosen ally leaves play, Shade keeps those powers until the start of his controller’s next turn.

If Shade’s controller chooses an ally with an enters play triggered power as Shade is entering play, he does so in time for that power to trigger, but any “as … enters play” powers of the chosen ally will not be processed.

Start of turn triggers from an ally chosen as a turn starts will be gained in time to trigger on that turn, but will be lost before they can trigger on the following turn.

Any start of turn “as” powers of the chosen ally are gained too late to be processed, and expire before they can be processed at the start of the next turn.

"Yes, yes, my son Medivh is quite powerful ... but I have powers of my own!"

Art by: Richie Marella

Tournament Legality:

  • Legal in Core
  • Legal in Block
  • Legal in Contemporary
  • Legal in Classic
Editions:
Betrayal of the Guardian (154-R)