Wild Hammer

Wild Hammer

Equipment — 2H Weapon — Mace — Play Cost: 7

Class Restriction: Warrior

Fury Talent

Your hero has Two-Handed Dual Wield.

While you control no ready resources, you pay 7 less to strike with Two-Handed weapons.

The controller of a hero with Dual Wield or Two-Handed Dual Wield can strike with two Melee weapons per combat. In addition, that player can have certain combinations of equipment that would normally violate uniqueness without violating uniqueness:

The controller of a hero with Dual Wield can have any of the following combinations:

- One-Handed Melee Weapon + One-Handed Melee Weapon

The controller of a hero with Two-Handed Dual Wield can have any of the following combinations:

- One-Handed Melee Weapon + One-Handed Melee Weapon
- Two-Handed Melee Weapon + One-Handed Melee Weapon
- Two-Handed Melee Weapon + Two-Handed Melee Weapon
- Two-Handed Melee Weapon + Off-Hand equipment

In each case, adding another Melee weapon or Off-Hand equipment causes a uniqueness violation, which must be repaired by destroying one of the violating equipment.

If a player strikes with two weapons in the same combat, both those weapons are simultaneously struck and associated with his hero for that combat, and the combat damage is dealt with both of those weapons. If you have this, 4 ready resources, a 4 strike Melee weapon, and a 7 strike Melee weapon, you can’t strike with both your weapons in the same combat.

Art by: Zoltan Boros & Gabor Szikszai

Tournament Legality:

  • Legal in Contemporary
  • Legal in Classic
Editions:
War of the Elements (201-R)