Journey's End

Journey's End

Equipment — 2H Weapon — Staff — Play Cost: 2

Class Restriction: Druid Hunter

Druid Hero: 1, Activate, Destroy a resource you control → Druids you control have Assault 2 and Stealth this turn.

Hunter Hero: 1, Activate, Destroy a resource you control → Hunters you control have Assault 2 and Long-Range this turn.

Art by: John Stanko

Tournament Legality:

  • Legal in Classic
Editions:
Icecrown (194-R)