Zephyr

Zephyr

Instant Ability — Balance — Play Cost: 1

Class Restriction: Druid

Choose one: Your hero deals 1 nature damage to target hero or ally; or your hero heals 1 damage from target hero or ally.

Nature, when in balance, gives and takes with equal fervor.

Art by: Matt Cavotta

Tournament Legality:

  • Legal in Classic
Editions:
Fires of Outland (27-C)