Hero — Ogre Mage — 25
2, Flip Cho'gall → You and target opponent each reveal the top card of your decks. If your card has a higher cost, put it into your hand.
Once per game: 6 → Cho'gall has +4 ATK and Smash this turn.
If either deck is empty, no comparison can be made for Cho’gall’s Command.
Cards with no printed cost, such as quests and locations, are treated as having a cost of zero.
First of the ogre mages, the dangerously unstable Cho'gall proved a dire threat to the Alliance in the First and Second Wars.
Art by: Jim Nelson