Ability — Enhancement — 4 — Play Cost: 1
Ongoing: Opposing cards and effects must target Grounding Totem if able.
(Totems can be attacked or targeted like allies.)
Grounding Totem is a “magnet.” While a magnet is in play, any opponent who adds a link with one or more targets must choose that magnet as one of those targets if it can be legally chosen. If two or more magnets are in play, that player must choose so as to include the maximum possible number of magnets.
"The elements will ensure our safe passage." - Zorin
Art by: Graven Tung